Biblio
Filters: Author is Gerard Roma [Clear All Filters]
Representing Music as Work in Progress.
Structuring Music through Markup Language: Designs and Architectures. 119-134.
(2013).
Sound Sharing and Retrieval.
Computational Analysis of Sound Scenes and Events. Abstract
(2017).
Authoring augmented soundscapes with user-contributed content.
ISMAR Workshop on Authoring Solutions for Augmented Reality.
(2011).
Characterization of the Freesound Online Community.
Third International Workshop on Cognitive Information Processing. 279-284. Abstract
(2012).
Community structure in audio clip sharing.
International Conference on INTELLIGENT NETWORKING AND COLLABORATIVE SYSTEMS (INCoS 2010). Abstract
(2010).
Content-based retrieval from unstructured databases using an ecological acoustics taxonomy.
International Community for the Auditory Display.
(2010).
ESSENTIA: an Audio Analysis Library for Music Information Retrieval.
International Society for Music Information Retrieval Conference (ISMIR'13). 493-498. Abstract
(2013).
ESSENTIA: an Open-Source Library for Sound and Music Analysis.
ACM International Conference on Multimedia (MM'13). 855-858. Abstract
(2013).
Factors in human recognition of timbre lexicons generated by data clustering.
Sound and Music Computing Conference (SMC2012). Abstract
(2012).
Freesound 2: An Improved Platform for Sharing Audio Clips.
International Society for Music Information Retrieval Conference (ISMIR 2011), Late-breaking Demo Session. Abstract
(2011).
Freesound Radio: supporting music creation by exploration of a sound database.
Computational Creativity Support Workshop CHI09. Abstract
(2009).
Freesound Technical Demo.
ACM International Conference on Multimedia (MM'13). 411-412. Abstract
(2013).
Graph grammar representation for collaborative sample-based music creation.
5th Audio Mostly Conference: A Conference on Interaction with Sound. Abstract
(2010).
Music performance by discovering community loops.
WAC - 1st Web Audio Conference. Abstract
(2015).
An online platform for interactive soundscapes with user-contributed content.
AES 41st International Conference on Audio for Games. Abstract
(2011).
(2015).
Recurrence Quantification Analysis Features for Environmental Sound Recognition.
IEEE Workshop on Applications of Signal Processing to Audio and Acoustics (WASPAA). 1-4.
(2013).
Sound Object Classification for Symbolic Audio Mosaicing: A Proof-of-Concept.
( , Ed.).Sound and Music Computing Conference. 297-302. Abstract
(2009).
SoundXY4: Supporting Tabletop Collaboration and Awareness with Ambisonics Spatialisation.
14th International Conference on New Interfaces for Musical Expression. 40-45. Abstract
(2014).
A system for soundscape generation, composition and streaming.
XVII CIM - Colloquium of Musical Informatics. Abstract
(2010).
(2008).
Ecological acoustics perspective for content-based retrieval of environmental sounds.
EURASIP Journal on Audio, Speech, and Music Processing. 2010, 960863 . Abstract
(2010).
Environmental sound recognition using short-time feature aggregation.
Journal of Intelligent Information Systems. 1-19.
(2017).
ESSENTIA: an open source library for audio analysis.
ACM SIGMM Records. 6(1), Abstract
(2014).
Small world networks and creativity in audio clip sharing.
International Journal of Social Network Mining (IJSNM). 1(1), 112-127. Abstract
(2012).