| Title | Audio Transformation Technologies Applied to Video Games |
| Publication Type | Conference Paper |
| Year of Publication | 2011 |
| Conference Name | 41st AES Conference: Audio for Games |
| Authors | Mayor, O., Bonada J., & Janer J. |
| Conference Start Date | 02/02/2011 |
| Publisher | AES |
| Conference Location | London, UK |
| Abstract | In this paper we present a set of
spectral domain audio transformation technologies developed by the authors and
some existing and proposed applications of these technologies in video games.
The technologies include real-time voice transformation and tempo/pitch
transformation for music. Voice Transformation is mainly used to create new
character's voices modifying existing recorded material but also for transforming
the player's voice in real-time in a singing game. Tempo/Pitch transformations
are more focused in transforming background music to create different sound
atmosphere for different scenes in a video-game. Audio Transformation
techniques are very useful to reduce sound creation/recording costs but also
for reducing the size of the game without compromising the quality of the
sound. Moreover, these real-time techniques offer new attractive sound features
to the game.
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| Full Document | http://mtg.upf.edu/system/files/publications/aes41_AudioTransformationInVideoGames_0.pdf |