Audio Transformation Technologies Applied to Video Games

TitleAudio Transformation Technologies Applied to Video Games
Publication TypeConference Paper
Year of Publication2011
Conference Name41st AES Conference: Audio for Games
AuthorsMayor, O., Bonada J., & Janer J.
Conference Start Date02/02/2011
Conference LocationLondon, UK
AbstractIn this paper we present a set of spectral domain audio transformation technologies developed by the authors and some existing and proposed applications of these technologies in video games. The technologies include real-time voice transformation and tempo/pitch transformation for music. Voice Transformation is mainly used to create new character's voices modifying existing recorded material but also for transforming the player's voice in real-time in a singing game. Tempo/Pitch transformations are more focused in transforming background music to create different sound atmosphere for different scenes in a video-game. Audio Transformation techniques are very useful to reduce sound creation/recording costs but also for reducing the size of the game without compromising the quality of the sound. Moreover, these real-time techniques offer new attractive sound features to the game.
preprint/postprint document