News and Events

Learn how to sing flamenco with technologies

Sonia Rodríguez and Emilia Gómez, from the MTG, started a project in collaboration with the flamenco singer and teacher Alba Guerrero.

The goal of the project is to use music information retrieval technology to teach flamenco singing and support the explanation of of specific vocal resources of flamenco cante. 

We created a web page Cante Flamenco Tech and Youtube Channel Cante Flamenco Tech where we will be updating with the videos, presenting the most common vocal ornaments in cante flamenco.

You can follow the channel to be updated with news and videos. 



7 Apr 2017 - 12:15 | view
Seminar on Technology-enhanced music learning, health and well-being
30 Mar 2017

Rafael Ramírez will present the reasearch done in the Music and Machine Learning lab of the MTG as part of the ETIC Integrative Research seminars, under the title "Technology-enhanced music learning, health and well-being" The seminar will take place on March 30th at 12:30 pm at the Auditorium.

Learning to play a musical instrument has been showed to provide several benefits for acquiring non-musical skills. However, there is a lack of generalised access to music education, and musical instrument learning is mostly based on the master-apprentice model in which the student’s interaction and socialization is often restricted to short and punctual contact with the teacher followed by long periods of self-study resulting in high abandonment rates. In such scenario, modern technologies are rarely employed and almost never go beyond audio and video recording. Our research aims to study how we learn musical instruments from a pedagogical and scientific perspective in order to create new interactive, assistive, self-learning, augmented-feedback, and social-aware systems complementary to traditional teaching. The aim is to allow more people to have access to music education, including people with motor disabilities, and reduce abandonment rates among music students. In this seminar, I will take the opportunity to present some of the research carried out in our research lab on areas such as technology-enhanced music learning, expressive performance modelling, accessible music interfaces, as well as some applications to health and well-being.

29 Mar 2017 - 15:42 | view
2 PhD students join the MTG thanks to Industrial PhD program

Two PhD students are joining the MTG thanks to the industrial doctorate program from AGAUR, which supports collaboration between universities and industrial partners, in this case both from Barcelona. These students, although working at the company, will spend some time at the MTG and collaborating with researchers here.

Emilia Gómez is the academic supervisor of these projects, which are both linked to our research on audio processing and description:

  • "Music/Speech Detection in Broadcast Media Programs" in collaboration with BMAT, in particular with Emilio Molina (supervisor at BMAT). Blai Meléndez Català is our PhD fellow, and the goal of this project is to research on the task of audio segmentation and tagging in the context broadcast recordings.
  • "Immersive Audiovisual Production Enhacement based on 3D Audio", in collaboration with Eurecat, in particular with the audio-visual technologies group leaded by Adan Garriga (industry supervisor). This project is related to 3D audio for virtual reality applications, and Andrés Pérez is a new PhD student that will research on innovative production tools for creative industries.

There is some more info (in catalan or spanish) on the UPF web site.

23 Mar 2017 - 12:48 | view
Announcing the Riyaz music app and the creation of MusicMuni
MTG announces the release of the music education app Riyaz and the creation of the spin-off company responsible for its commercialization, MusicMuni Labs .
This is the result of the research done within the ERC funded project CompMusic, in which we developed technologies to foster learning and appreciation of Indian music forms, in particular, technologies to automatically evaluate how well a student is singing compared to a reference music lesson. Within the accompanying ERC proof of concept project CAMUT, we defined the exploitation plan of these technologies, developing Riyaz and creating MusicMuni Labs.
Riyaz is an android application to facilitate music learning for beginner to intermediate level music students by making their practice (riyaz in Hindi) more efficient. Riyaz offers hundreds of exercises along with singing lessons in Hindustani music and Carnatic music. It is also a personal vocal trainer, that listens to the singing user and provides precise feedback.
MusicMuni has been founded in Bengaluru (India) by two of the PhD students that developed the technologies being exploited, Sankalp Gulati and Gopala Krishna Koduri, together with Xavier Serra, director of the MTG. MusicMuni aims to catalyze and scale the music education and infotainment domains in ways accessible by and affordable to masses, by synergising the pedagogical knowledge with artificial intelligence, with a particular emphasis on learner engagement and automated evaluation.
More information:
Web of MusicMuni Labs:
Facebook page of Riyaz:
20 Mar 2017 - 16:04 | view
Students from Lycée Français Barcelona visit the MTG

On March 17th, students of last course of Lycée Français visited the MTG to learn about the research in music technology. Juanjo Bosch, Emilia Gómez and Sergi Jordà presented the work that is being carried out in the Music Information Research Lab and Music and Multimodal Interaction Lab.



17 Mar 2017 - 20:07 | view
Participation to Cultural Innovation event

The MTG will participate in an event about cultural innovation organized by Culture Institute of Barcelona City Council, that will take place on March 10th 4PM at Canòdrom-Parque de Investigación Creativa (Barcelona).

Sonia Espí will introduce Freesound and participate in a debate about digital heritage.


8 Mar 2017 - 13:01 | view
Sónar Innovation Challenge 2017: Call for Creators
This year the MTG is once again collaborating with the Sónar+D festival to organize the Sónar Innovation Challenge (SIC).
SIC is a platform for the collaboration between innovative tech companies and the creative community (programmers, designers, artists) that aims to produce disruptive prototypes to be showcased in Sonar+D. The interaction between companies and creators happens through challenges proposed by the companies themselves. Challenges are open questions to the creative community, that can be approached from a technical and/or artistic perspective.
This year SIC proposes 6 challenges that span from intelligent DJ assistants and context-aware music flow, to VR, interface design and affective computing. The calendar of SIC:
  • March 6th - April 7th: Open Call for Creators. You can apply to one or more challenges from the website.
  • April 21st: Announcement of selected participants. A group of 5 creators will be assigned to each challenge. This means that you will work in the challenge collaborating with others.
  • May 1st - June 13th: You will have the chance to meet and work remotely with your team to plan the best solution for the challenge in collaboration with company mentors.
  • June 13th: Kick-off meeting @ Barcelona (place TBC)
  • June 14th-16th: working session & showcases @ Sonar+D (Barcelona)
  • June 17th: you will chill out and enjoy Sónar+D and Sónar Festival
The selection process will be based on the profile, motivation and previous experience of participants. Also, creators coming from abroad will receive a travel aid to help them cover mobility and accommodation expenses. 
7 Mar 2017 - 12:44 | view
Special Issue in IEEE Multimedia Magazine

Emilia Gómez has co-edited, in collaboration with Cynthia Liem (TU Delft, The Netherlands) and George Tzanetakis (University of Victoria, Canada), a Special Issue at IEEE Multimedia Magazine on the topic of Multimedia Technologies for Enriched Music Performance, Production, and Consumption. This special issue gathers state-of-the-art research on multimedia methods and technologies aimed at enriching music performance, production and consumption, and it is linked to the topic of the recently finished PHENICX project. This is the full reference to the editorial paper: 

Liem, C., Gómez, E., Tzanetakis, G. (2017), Multimedia Technologies  for Enriched Music Performance, Production and Consumption, IEEE Multimedia Magazine, 24(01), pp. 20-23. 

The full issue can be accessed here.

7 Mar 2017 - 11:52 | view
Participation to ICASSP 2017

Jordi Pons participates to the 42th International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2017) which takes place in New Orleans, USA, on March 5-9, 2017. He presents the following paper done in the context of the Maria de Maeztu DTIC strategic program.

Jordi Pons and Xavier Serra. "Designing Efficient Architectures for Modeling Temporal Features with Convolutional Neural Networks."

6 Mar 2017 - 10:41 | view
9 Mar 2017
Alex Posada, co-founder of Oval Sound, will give a talk on their music tech startup and the Oval, the first digital Handpan ever developed. The talk will take place on Thursday, March 9th 2017, at 12:00h in room 55.410 of the Communication Campus.
Founded in 2014 by Ravid Goldschmidt and Alex Posada in Barcelona (Spain), OVAL SOUND is the music technology startup behind Oval, the first digital Handpan ever developed.
The Oval is a new electronic musical instrument designed from the ground-up to revolutionize music creation, learning and live performance. This next generation instrument has sensitive multi-gesture sensors to combine the expressiveness of an acoustic instrument, with the flexibility of modern digital synthesis. To take full advantage of each subtle gesture, the Oval comes with its own multi-platform synthesis and effects app which when paired together, create a truly immersive playing experience.
The Oval app supports both iOS and Android, and comes with custom high- quality sound libraries ready to play. Or if you're feeling adventurous, you can connect the Oval to your favorite MIDI-enabled music apps, synths and even lighting rigs - the possibilities are endless.
The project was launched via a crowdfunding campaign on Kickstarter, and to this day remains one of the most successful campaigns on the platform in 2015.
2 Mar 2017 - 10:28 | view