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PHENICX: Performances as Highly Enriched aNd Interactive Concert Experiences. SMAC Stockholm Music Acoustics Conference 2013, SMC Sound and Music Computing Conference 2013.(2013).
Talking Soundscapes: Automatizing Voice Transformations For Crowd Simulation. AES 49th International Conference, Audio for Games..(2013).
Low-latency Bass Separation using Harmonic-Percussion Decomposition. International Conference on Digital Audio Effects Conference (DAFx-13).(2013).
Modelling and Separation of Singing Voice Breathiness in Polyphonic Mixtures. International Conference on Digital Audio Effects Conference (DAFx-13).(2013).
Separation of Unvoiced Fricatives in Singing Voice Mixtures with Semi-Supervised NMF. International Conference on Digital Audio Effects Conference (DAFx-13).(2013).
Study of regularizations and constraints in NMF-based drums monaural separation. International Conference on Digital Audio Effects Conference (DAFx-13).(2013).
Combining a harmonic-based nmf decomposition with transient analysis for instantaneous percussion separation. International Conference on Acoustics, Speech, and Signal Processing (ICASSP). 281-284.(2012).
A Tikhonov Regularization Method For Spectrum Decomposition In Low Latency Audio Source Separation. International Conference on Acoustics, Speech, and Signal Processing (ICASSP). 277-280.(2012).
Low-Latency Instrument Separation in Polyphonic Audio Using Timbre Models. ( , Ed.).Latent Variable Analysis and Signal Separation - 10th International Conference, LVA/ICA. 7191, 314-321.(2012).
A Comparison of Sound Segregation Techniques for Predominant Instrument Recognition in Musical Audio Signals. 13th International Society for Music Information Retrieval Conference (ISMIR 2012). 559-564.(2012).
Authoring augmented soundscapes with user-contributed content. ISMAR Workshop on Authoring Solutions for Augmented Reality.(2011).
Audio Transformation Technologies Applied to Video Games. 41st AES Conference: Audio for Games.(2011).
An online platform for interactive soundscapes with user-contributed content. AES 41st International Conference on Audio for Games.(2011).
Quantifying Masking in Multi-track Recordings. Proceedings of SMC Conference 2010, Barcelona.(2010).
Soundscape Generation for Virtual Environments using Community-Provided Audio Databases. W3C Workshop: Augmented Reality on the Web.(2010).
KaleiVoiceKids: Interactive Real-Time Voice Transformation for Children. The 9th International Conference on Interaction Design and Children.(2010).
A system for soundscape generation, composition and streaming. XVII CIM - Colloquium of Musical Informatics.(2010).
Content-based retrieval from unstructured databases using an ecological acoustics taxonomy. International Community for the Auditory Display.(2010).
Ecological acoustics perspective for content-based retrieval of environmental sounds. EURASIP Journal on Audio, Speech, and Music Processing. 2010,(2010).
Sound Object Classification for Symbolic Audio Mosaicing: A Proof-of-Concept. ( , Ed.).Sound and Music Computing Conference. 297-302.(2009).
KaleiVoiceCope: Voice Transformation from Interactive Installations to Video-Games. AES 35th International Conference: Audio for Games.(2009).
Supporting Soundscape Design in Virtual Environments with Content-based Audio Retrieval. Journal of Virtual Worlds Research. 2(3),(2009).
Properly Using Speech Synthesis and Voice Transformation for Audiovisual Content Generation. ( , Ed.).International Broadcasting Conference (IBC2009).(2009).
Extending voice-driven synthesis to audio mosaicing. 5th Sound and Music Computing Conference .(2008).
Singing-driven Interfaces for Sound Synthesizers. Department of Information and Communication Technologies.(2008).